Wobbly Eats
Welcome on my 7th Ludum Dare Compo entry!
Now that's a fun theme! And once again I choose something "food related" (see my previous game Type-Eat).
So I wanted to challenge Godot Engine 4.0.2 (being used to the version 3), and that was really great! (very good job Godot guys!)
GDScript is more powerful, most of the problems I had in the past with the language are no more, and I only scratched the surface of the new things!
For the drawing, I wanted to use Inkscape for once, and I'm really not disappointed. It's super useful, and even with my bad drawings, the result is quite nice!
So it's a driving game (or more exactly a quirky physics-based 2D driving game), where you have to deliver a food package to customers, but with sand dunes all over the place, so don't drop the food (you would not like it either if the delivery guy dropped your food).
The game got 10 levels, each with time trials to beat.
So try to be the best! 😎
Software used:
- Godot Engine 4.0.2 with my sxgd plugin collection,
- Inkscape,
- FL Studio
Assets used:
- The VTF Mister Pixel font
- Some FontAwesome icons
Good luck, and have fun! (I did have fun making and playing this game!)
Status | Released |
Platforms | HTML5, Windows, Android |
Author | Srynetix |
Made with | Godot |
Tags | Ludum Dare 53 |
Links | Ludum Dare |
Download
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